Working with Clip Versions in PreSonus Studio One 5

In this video, I demonstrate how to work with clip versions (Added in Studio One Version 5.2) - with specific examples pertaining to; Bend Markers, Clip Gain Envelopes, and ARA Plug-in's such as Melodyne.

In this video, I demonstrate how to work with clip versions (Added in Studio One Version 5.2) - with specific examples pertaining to; Bend Markers, Clip Gain Envelopes, and ARA Plug-in's such as Melodyne.

And as always, if you enjoy this content, please - Share, Subscribe, and hit that like button. :)

Cheers, Marcus

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Blog, Drums, Editing, Free, Production, Sampling, Tip, Tutorial, 121-150 Marcus Huyskens Blog, Drums, Editing, Free, Production, Sampling, Tip, Tutorial, 121-150 Marcus Huyskens

How to toggle the default Vertical Stack Order to Horizontal - When Using Drag and Drop From The Browser

In this video, I demonstrate how to toggle the default 'vertical stack' order, to horizontal - when dragging files from the browser into the Arrange Window in PreSonus Studio One.

When using a Drag and Drop workflow to import files from Studio One’s Browser directly to the Arrange Window - the default behaviour will vertically stack these files on top of each other and create tracks based on file type.

For the most part, this is a good thing - but what about situations where you’d prefer that Studio One places all the files on the same track?

For these cases, there’s a simple way to change how the files are brought in. :)

In this video, I demonstrate how to toggle the default 'vertical stack' order, to horizontal - when dragging files from the browser into the Arrange Window in PreSonus Studio One.

And as always, if you enjoy this content, please - Share, Subscribe, and hit that like button. :)

Cheers, Marcus

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Blog, Free, Drums, Recording, Tip, Tutorial, Vocals, 121-150 Marcus Huyskens Blog, Free, Drums, Recording, Tip, Tutorial, Vocals, 121-150 Marcus Huyskens

Solo through Listen Bus - AFL and PFL Solo Modes Explained

In this video, I demonstrate the "Solo through Listen Bus" feature in Studio One. More specifically what it does, the 2 new Solo Modes it adds to Studio One, and why it's a great option for tracking studio who need to be able to Solo their Main Mix without effecting Cue Mix Sends.

In this video, I demonstrate the "Solo through Listen Bus" feature in Studio One. More specifically what it does, the 2 new Solo Modes it adds to Studio One, and why it's a great option for tracking studio who need to be able to Solo their Main Mix without effecting Cue Mix Sends - and without having to give up the option of having Cue Mix Sends on FX Returns and Bus Channels.

And as always, if you enjoy this content, please - Share, Subscribe, and hit that like button. :)

Cheers, Marcus

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Impact XT Housekeeping - De-Cluttering The Console with Multi-Out Presets

In this video, I demonstrate a simple tip that can be used to de-clutter Studio One's Console when running Virtual Instruments with Multi-Outs enabled.

In this video, I demonstrate a simple tip that can be used to de-clutter Studio One's Console when running Virtual Instruments with Multi-Outs enabled.

And as always, if you enjoy this content, please - Share, Subscribe, and hit that like button. :)

Cheers, Marcus

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Blog, Drums, Production, Sampling, Tip, Tutorial, 121-150 Marcus Huyskens Blog, Drums, Production, Sampling, Tip, Tutorial, 121-150 Marcus Huyskens

Impact XT Tips - Part 2 - Stack Mode | Velocity Mode | The Edit Sample Option

In this video, I discuss 2 different layer modes including Stack mode, and Velocity mode. More specifically when to use each, and WHY they're useful. In addition, we will also cover using the 'Edit Sample' option.

In this video, I pick up from where I left off in Part 1 - this time, discussing 2 different layer modes including Stack mode, and Velocity mode. More specifically when to use each, and WHY they're useful. In addition, we will also cover using the 'Edit Sample' option.

And as always, if you enjoy this content, please - Share, Subscribe, and hit that like button. :)

Cheers, Marcus

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Blog, Drums, Free, Mixing, Production, Sampling, Tip, Tutorial, 121-150 Marcus Huyskens Blog, Drums, Free, Mixing, Production, Sampling, Tip, Tutorial, 121-150 Marcus Huyskens

Impact XT Tips - Part 1 - Velocity and Filter Cutoff

In this first video of a multi-part series I take a look at how Velocity, Filter Cutoff, and Velocity to Filter can be used when working with One-Shot Samples in Impact XT.

In this first video of a multi-part series I take a look at how Velocity, Filter Cutoff, and Velocity to Filter can be used when working with One-Shot Samples in Impact XT.

And as always, if you enjoy this content, please - Share, Subscribe, and hit that like button. :)

Cheers, Marcus

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Blog, Drums, Free, Production, Recording, Tip, Tutorial, Vocals, 91-120 Marcus Huyskens Blog, Drums, Free, Production, Recording, Tip, Tutorial, Vocals, 91-120 Marcus Huyskens

Recording with Plug-Ins on Inputs In PreSonus Studio One

In this video, I demonstrate how to record (commit) through plug-in's in PreSonus Studio One. Including the basic setup, and some things to keep in mind when working this way.

When I’m working at my home studio setup, I have a decent selection of outboard Analog Gear that I like to use - on the way into the DAW. So essentially I can impart the tone, character, dynamics before the signal hits the AD Converter’s on my Quantum setup.

This is by far my favourite way to work - as it allows me to capture sounds that are already 80-90% “there” in terms of how they fit into a production.

That being said, I don’t always have access to these pieces of gear! So in the cases where I need to go mobile, I still employ the exact same workflow - the only difference is I’m going through plug-ins vs my outboard gear.

In this video, I demonstrate how to record (commit) through plug-in's in PreSonus Studio One. Including the basic setup, and some things to keep in mind when working this way.

And as always, if you enjoy this content, please - Share, Subscribe, and hit that like button. :)

Cheers, Marcus

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Blog, Drums, Editing, Free, Production, Tip, Tutorial, 91-120 Marcus Huyskens Blog, Drums, Editing, Free, Production, Tip, Tutorial, 91-120 Marcus Huyskens

3 Killer Tips For Working With Duplicate Shared Events In PreSonus Studio One

In this video, I demonstrate a cool (somewhat Hidden) Studio One Feature that allows users to Create Shared Copies of Instrument Parts using Mouse Clicking with a specific Modifier sequence. The great thing is it also works with the Arranger Track!

In this video, I demonstrate a cool (somewhat Hidden) Studio One Feature that allows users to Create Shared Copies of Instrument Parts using Mouse Clicking with a specific Modifier sequence. The great thing is it also works with the Arranger Track!

And as always, if you enjoy this content, please - Share, Subscribe, and hit that like button. :)

Cheers, Marcus

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Blog, Drums, Free, Mixing, Tip, Tutorial, 91-120 Marcus Huyskens Blog, Drums, Free, Mixing, Tip, Tutorial, 91-120 Marcus Huyskens

Parallel Compression on Drums Using The Splitter Plug-in In Studio One 5.2+

In this video, I take a look at my basic workflow when using parallel compression on Drums in Studio One with the new Splitter Plug-in. (added in Version 5.2) The splitter has been around for some time now, and I have used it from time to time, but I must admit that there was always a bit of a disconnect for me, until this recent update, that is.

In this video, I take a look at my basic workflow when using parallel compression on Drums in Studio One with the new Splitter Plug-in. (added in Version 5.2) The splitter has been around for some time now, and I have used it from time to time, but I must admit that there was always a bit of a disconnect for me, until this recent update, that is.

And as always, if you enjoy this content, please - Share, Subscribe, and hit that like button. :)

Cheers, Marcus

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Blog, Drums, Editing, Free, Mixing, Production, Sampling, Tip, Tutorial, 91-120 Marcus Huyskens Blog, Drums, Editing, Free, Mixing, Production, Sampling, Tip, Tutorial, 91-120 Marcus Huyskens

3 Different Approaches To Manual Sample Replacement In PreSonus Studio One 5

In this video, I demonstrate my 3 different approaches to using Manual Sample Replacement on Multi-track Drums in PreSonus Studio One 5.2.

In this video, I demonstrate my 3 different approaches to using Manual Sample Replacement on Multi-track Drums in PreSonus Studio One 5.2. Although there are a lot of amazing tools that aid and simplify this process (Some of which I use) - I'm a firm believer that one should still understand all the fundamental concepts of how to achieve this manually, including what to look out for, and some tips in simplifying the process.

And as always, if you enjoy this content, please - Share, Subscribe, and hit that like button. :)

Cheers, Marcus

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Blog, Drums, Mixing, Production, Tip, Tutorial, 91-120 Marcus Huyskens Blog, Drums, Mixing, Production, Tip, Tutorial, 91-120 Marcus Huyskens

How To Re-Map The Output Routing of Kontakt 6 - Running In Studio One 5

In this video, I demonstrate a simple approach that can be used to remap the Outputs of Native Instruments’ Kontakt 6 - that results in predictable output names, in a logical order.

For anyone who runs Kontakt 6 in Studio One - you may have noticed that the output Routing doesn't necessarily follow the usual "1/2, 3/4, 5/6, 7/8" stereo outputs that one would expect to see.. Instead - we see a mix between, the Main Stereo Outputs, and Aux Channels.. On top of that, it can be a little confusing to add additional outputs, that are mapped in a logical order.

In this video, I demonstrate a simple approach that can be used to help mitigate this issue, that results in predictable output names, in a logical order.

Note - The same workflow can also be applied in Kontakt Version 5 - with the main difference being that there are different version of Kontakt 5 (8 out, 16 out, etc) whereas Kontakt 6 is now seen as 1 plug-in.

And as always, if you enjoy this content, please - Share, Subscribe, and hit that like button. :)

Cheers, Marcus

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Blog, Drums, Mixing, Production, Recording, Tip, Tutorial, 91-120 Marcus Huyskens Blog, Drums, Mixing, Production, Recording, Tip, Tutorial, 91-120 Marcus Huyskens

3 Different Workflow Approaches for Creating a 1 to 1 Track-Channel Parity When Working In Impact XT

In this video, I demonstrate 2 different workflow approaches I like to use for creating a 1:1 parity between the tracks (Arrange Window) and the Channels (Console) - when working with Impact XT in PreSonus Studio One 5. In addition - I also show one other workflow that can be utilized (that I don't personally use)

In this video, I demonstrate 2 different workflow approaches I like to use for creating a 1:1 parity between the tracks (Arrange Window) and the Channels (Console) - when working with Impact XT in PreSonus Studio One 5. In addition - I also show one other workflow that can be utilized (that I don't personally use)

And as always, if you enjoy this content, please - Share, Subscribe, and hit that like button. :)

Cheers, Marcus

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Blog, Drums, Editing, Free, Mixing, Tip, Tutorial, 91-120 Marcus Huyskens Blog, Drums, Editing, Free, Mixing, Tip, Tutorial, 91-120 Marcus Huyskens

Quick Tip - Copying and Pasting Clip Gain Envelopes from One Event to Another In PreSonus Studio One

In this video, I demonstrate how to copy Clip Gain Envelopes (Automation Nodes) from one Event to another in PreSonus Studio One Version 5.0 and above.

Clip Gain was a seriously welcomed feature when Studio One Version 5 was announced. But in some cases, it can be useful to transfer the clip gain adjustments to another Event. A few circumstances where this come into play would be when dealing with Multi-Mic recordings, as well as receiving updated regions that are sitting in a Mixing session.

In this video, I demonstrate how to copy Clip Gain Envelopes (Automation Nodes) from one Event to another in PreSonus Studio One Version 5.0 and above.

And as always, if you enjoy this content, please - Share, Subscribe, and hit that like button. :)

Cheers, Marcus

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Blog, Drums, Editing, Free, Production, Tip, Tutorial, 91-120 Marcus Huyskens Blog, Drums, Editing, Free, Production, Tip, Tutorial, 91-120 Marcus Huyskens

How to Store and Recall Pitchlist Presets for 3rd Party Instruments In PreSonus Studio One

In this video, I demonstrate the process of creating Pitchlist Presets for 3rd Party Instruments (such as Kontakt Libraries) in PreSonus Studio One.

One of my favorite things about working with Native Studio One instruments such as Impact XT, would have to be that all the names of the Pads (samples) show up in the Pattern Editor, and MIDI Event Editor. So it tends to be one of my top choices when working quickly with custom samples.

That being said, I also have some personal favourite’s when working with 3rd Party Library’s. So wouldn’t it be great if we could have that SAME useful information show up in these libraries?

Well, the good news is - we can. And we do so by creating Pitchlist Presets.

In this video, I demonstrate the process of creating Pitchlist Presets for 3rd Party Instruments (such as Kontakt Libraries) in PreSonus Studio One.

And as always, if you enjoy this content, please - Share, Subscribe, and hit that like button. :)

Cheers, Marcus

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Blog, Drums, Mixing, Tip, Tutorial, 91-120 Marcus Huyskens Blog, Drums, Mixing, Tip, Tutorial, 91-120 Marcus Huyskens

A Workflow For Committing Pipeline XT Plug-in Inserts In PreSonus Studio One

In this video, I demonstrate a workflow that I've been using with Pipeline XT with respect to rendering (committing) my external hardware inserts - whilst still offering the flexibility of recalling (and preserving) my signal chain when needed.

When I first started working with a DAW, I had come from working with a Multi - Tascam DA-88 setup, an Analogue Mixer, a few stereo outboard EQ’s, Compressors, and External Effects Processors. Needless to say, my first DAW Rig made full use of hardware inserts - until such time that I sold all of my external gear (except my Alesis MidiVerb 4 for nostalgic reasons).

Very shortly after this - I transitioned to mixing fully in the box, and that remained the case for quite some time. I still kept some of my external preamps, and also invested in some additional channel strips and preamps for tracking purposes but as for mixing, I was 100% in the box for years.

There were a lot of reasons that I chose to work this way - the most obvious being the ability to perfectly recall mixes, and productions without needing to dial in / recall hardware settings.

But one of the main reasons was quite simply that it was a bit of a pain, and some of the “Hardware Insert” plug-ins that shipped with the DAW’s I was using at the time, fell short in quite a few areas (IMHO). Long story short - Pipeline XT solved this problem for me, with it’s sample accurate Latency Compensation (that works even when driver’s aren’t reporting accurate latency figures), and its ability to store either text or pictures for recalling. Not to mention it’s ability to offer a Mix Knob, and some other useful features.

But regardless of all this, I still think it’s a good idea to commit, and “print” (render) any processing into the audio once things have been dialed in. That being said, I also think it’s still a good idea to be able to recall those settings without disrupting my signal chain should the situation arise where this needs to happen.

For this reason, I tend to work a certain way when working with hardware. The idea is quite simple.. I like to use hardware as the first inserts on my track, then print a new Audio File which then replaces my original at the proper level in the signal chain, so that I can continue to work, and still have the flexibility to revert if I need to.

In this video, I demonstrate a workflow that I've been using with Pipeline XT with respect to rendering (committing) my external hardware inserts - whilst still offering the flexibility of recalling (and preserving) my signal chain when needed.

And as always, if you enjoy this content, please - Share, Subscribe, and hit that like button. :)

Cheers, Marcus

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Blog, Drums, Editing, Free, Production, Tip, Tutorial, 61-90 Marcus Huyskens Blog, Drums, Editing, Free, Production, Tip, Tutorial, 61-90 Marcus Huyskens

2 Ways To Automate The Pitch of Different Lanes In Drum Patterns

In this video, I demonstrate 2 different methods that can be used for automating the pitch of different elements when working with Pattern's in PreSonus Studio One.

In this video, I demonstrate 2 different methods that can be used for automating the pitch of different elements when working with Pattern's in PreSonus Studio One. A great example of this would be automating Hi-Hat Rolls to be pitched up/down in different sections of a song.

And as always, if you enjoy this content, please - Share, Subscribe, and hit that like button. :)

Cheers, Marcus

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Blog, Drums, Free, Production, Tip, Tutorial, 61-90 Marcus Huyskens Blog, Drums, Free, Production, Tip, Tutorial, 61-90 Marcus Huyskens

How To Store and Recall Patterns In PreSonus Studio One

In this video, I demonstrate 2 different methods that can be used for storing, and recalling Pattern's in PreSonus Studio One.

In a previous post, we took a look at Working With Pattern Parts In PreSonus Studio One. If you haven’t checked that out yet - you can find it here. But one thing that I mentioned was that after you’ve created some Patterns with variations - it might be nice to be able to recall them so that they can be imported into new productions.

Although it’s nice to have original sounding Drum Patterns in Songs - Simple Groove’s with a basic Kick / Snare / Hi-Hat Pattern can really help speed up the writing process when time is tight… This is where saving either Pattern FIle Preset’s or Pattern File Musicloops can come in real handy. 🙂

In this video, I demonstrate 2 different methods that can be used for storing, and recalling Pattern's in PreSonus Studio One.

And as always, if you enjoy this content, please - Share, Subscribe, and hit that like button. :)

Cheers, Marcus

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Blog, Drums, Editing, Free, Production, Tip, Tutorial, 61-90 Marcus Huyskens Blog, Drums, Editing, Free, Production, Tip, Tutorial, 61-90 Marcus Huyskens

Working With Pattern Parts In PreSonus Studio One

In this video, I demonstrate some of the new feature's that were added to Pattern's as well as some miscellaneous workflow tips that can come in handy - with Pattern Part's in general.

Prior to working with Studio One, I must admit that my experience with Step Sequencer’s was pretty minimal. I understood the basic principals, and had worked with both hardware, and software tools - but never really hit the point where I adopted it into my everyday workflow for drums.

Truthfully - at one point I preferred laying in Samples on a grid, and moving them around, as needed whilst adjusting their volume to mimic different velocity layers. In fact, I would probably say that it wasn’t until I started using Studio One, that I really began to embrace MIDI based workflows for my drums.

Fast forward to Studio One Version 4 - and we got Pattern’s. The interesting thing is that I transitioned into actually preferring to use Patterns (about 90% of the time) when using Impact XT.

That being said, I always thought that there were a few missing features with the V1.0 implementation of Pattern Parts in Studio One. And for the most part, I would usually always end up converting them to Instrument Parts, for any final tweaks.. But that was taken care of in one of the more recent updates to Studio One.

In this video, I demonstrate some of the new feature's that were added to Pattern's as well as some miscellaneous workflow tips that can come in handy - with the Pattern Part's in general.

And as always, if you enjoy this content, please - Share, Subscribe, and hit that like button. :)

Cheers, Marcus

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Blog, Drums, Editing, Free, Production, Tip, 61-90 Marcus Huyskens Blog, Drums, Editing, Free, Production, Tip, 61-90 Marcus Huyskens

3 Different Ways Using "Invert Selection" Can Supercharge Your Editing In PreSonus Studio One

In this video, I demonstrate 3 of the most common ways that I tend to use the "Invert Selection" command in PreSonus Studio One.

Regardless of whether I’m working with Audio Events, or Editing MIDI (Note Data) - Any features that can help streamline the editing process (Big or Small) are welcomed.

In this video, I demonstrate 3 of the most common ways that I tend to use the "Invert Selection" command in PreSonus Studio One.

And as always, if you enjoy this content, please - Share, Subscribe, and hit that like button. :)

Cheers, Marcus

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Blog, Drums, Free, Mixing, Recording, Production, Tip, Tutorial, Vocals, 61-90 Marcus Huyskens Blog, Drums, Free, Mixing, Recording, Production, Tip, Tutorial, Vocals, 61-90 Marcus Huyskens

How to Create a Cue Mix In PreSonus Studio One 4

In a previous video, we took a look at why it's a good idea to create custom Cue Mixes for artists when working in PreSonus Studio One. In this video - I thought it would be a good idea to show how one would go about setting up a Cue Mix.

In a previous video, we took a look at why it's a good idea to create custom Cue Mixes for artists when working in PreSonus Studio One. In this video - In this video - I thought it would be a good idea to show how one would go about setting one up with their interface of choice. :)

And as always, if you enjoy this content, please - Share, Subscribe, and hit that like button. :)

Cheers, Marcus

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